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If you can't be bothered with all that, here's a full two hours of this marvellous mod in action: You can grab the visual side of the mod from here, and the script that shuffles the sound files around from here. The nightmare-fuel music especially is pure Twin Peaks: The Return.
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The result is open-world RPG as avant-garde movie - an explosion of oddity, soundtracked by head-spinning non-sequiturs and guns that sound like babies. The results were insufficiently disturbing for his tastes, however, so he also slowed down and stretched out all the music and shuffled every single line of dialogue and sound effect to make it as otherworldly as possible. Jam2go fed "Everything from traditional art to modern and post-modern, everything from impressionist to surreal" into DeepStyle (you can see some of his source material, including Impressionist Kirby, near the start of the below video) to achieve this fever-dream painterly effect. Alice O was wigging out to a DeepDreamised Doom just the other week, but an already ace-looking game being transformed into a weirdo-looking game is a fundamentally different prospect to an awful-looking game reborn - redeemed! - as a psychedelic ghost train. I have never wanted to play a latter-day Fallout game more than this.ĭeepStyle Retexture is the work of modder "Jam2go", (which I spotted on PCG) using DeepStyle, an open source fork of Google's DeepDream project. getting a neural net to re-texture the entire game with feverish new auto-generated assets, devised by insane software after it was fed a broad selection of real-world paintings. There's no higher resolution, sharpened texture pack or post-process filter in the world that can save this pudding-faced monstrosity from its blobby brown fate. Obisdian's Fallout: New Vegas might be the best of the Bethesda-era Fallout games, but it still got dragged through the ugly hedge backwards a dozen times over.
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